Sample PC

Use this sample PC as a guide for setting up your online character bio.

Description:
Level 1 Human Fighter
Default Name




-1

8

Strength

+0
10

Constitution

+0
10

Dexterity

+0
10

Intelligence

+0
10

Wisdom

+0
10

Charisma

HIT POINTS

Total

1

Bloodied

0

Surges

0

Value

0

SAVE MODIFIERS
Description.
+0

Initiative

6

Speed

SKILLS
+0

Acrobatics


0
Arcana

0
Athletics

0
Bluff

0
Diplomacy

0
Dungeoneering

0
Endurance

0
Heal

0
History

0
Insight

0
Intimidate

0
Nature

0
Perception

0
Religion

0
Stealth

0
Streetwise

0
Thievery





10

Armor Class

10

Fortitude

10

Reflex

10

Will

RACE FEATURES

Feature Name
Description

CLASS FEATURES

Feature Name
Description

FEATS

Feature Name
Description

BACKGROUNDS

Background Name
Description




AT-WILL POWERS


Power Name
Description

ENCOUNTER POWERS

Power Name
Description

DAILY POWERS

Power Name
Description

ATTACKS
1d4 + 0
+0 vs AC

Melee Basic

EQUIPMENT

Item Name
Description

MONEY

Platinum

0

Gold

100

Silver

0

Copper

0

Pretty cool, huh? Make your own character sheet by inputting all character sheet info, copy the code in the upper left box, and paste it into this box for your character.

Bio:

Fill in as many of these as apply, and feel free to add as necessary. Extra 500 experience for a short story or other extra information.

Nicknames:

Age:

Physical Description: Height, weight, hair/eye color, skin tone, physical build, scars, facial hair, complexion, movement, demeanor, preferred clothes/armor, deformities, etc.

Nationality: Olenda, Korenth, or your own creation.

Captivity: How you came to be a gladiator.

Line of Work: (Before you were abducted to become a gladiator.)

Skills: Can your character play the flute? Write sonnets? Chop down trees really well? That sort of stuff goes here.

Goals: Both before and after abduction.

Pivotal Events:

Family: Includes wife, children, parents, grandparents, siblings, and other distant relatives.

Allies: NPCs who may help you in the game.

Enemies: Someone who doesn’t like you; may become a recurring NPC.

Mannerisms: Gestures, phrases, habits, etc.

Sample PC

Tales of Blood and Woe mphintz2